How it works

Five ways to talk.

You pick a companion and a mode before each conversation. The mode shapes what the companion is attending to — not what you’re allowed to say. You can switch modes at any time, and you can switch companions at any time. Four of these shape how the companion listens; the fifth, the games, hands you a form to play inside.

01

Light

Easy, not shallow.

A friend conversation. Topic drift, humor, energy bursts. The companion brings their own world in. You don’t have to be working on anything.


02

Deep

Turning something over.

For when you want to be met rather than soothed. The companion stays with what you said long enough for it to actually land. Productive friction is welcome here.


03

Imagination

Playing in a premise.

A what-if mode. You bring an image, a memory, a question. The companion follows you in and helps you go further than you would alone.


04

Remembrance

Preserving a memory.

For when there’s something you want to keep. The conversation produces an editable written memory you can refine on this site, share with one specific person, or print as a small book.


05

Games

Conversation as a practice.

A growing set of forms to play inside — a scene to step into, one good question for the day, a story you build together a turn at a time. A form takes you somewhere your imagination might not have gone on its own, and like any practice it deepens with use. What’s met in the playing is real even when the companion isn’t — some older part of you registers good company and doesn’t ask whether it was a person.

The conversation happens on your phone. This site is where you manage your account, top up credits, and edit the Remembrances you choose to preserve. Conversations in other modes aren’t kept after they end.

Pricing is reviewed monthly. Three voice modes from 5¢ to 2¢ per round; Lite is the default at 3.5¢. Read more about pricing.