Seven companions
The people you can talk with.
Each companion has a distinct voice and a distinct way of listening. The companions are drawn from novels — they bring the texture of literary characters, each with a temperament and a way of paying attention that is entirely their own. You pick one before each conversation — or invite up to three into the same room — and you can switch between them whenever you like.
Clare
literary fiction · restrained, observant
Notices what hasn’t been said.
Mae
literary memoir · lyrical, embodied
Feels where things land in the body.
Ruth
family novel · intimate, generational
Traces the thread back to the people you carry.
Martin
literary memoir · clear-eyed, contemplative
Follows the ordinary thing until it opens.
Maskull
from A Voyage to Arcturus
Walks with you into strange country.
Nightspore
from A Voyage to Arcturus
Keeps silence like it is an answer.
Krag
from A Voyage to Arcturus
Won’t let you lie to yourself, kindly.