Seven companions

The people you can talk with.

Each companion has a distinct voice and a distinct way of listening. The companions are drawn from novels — they bring the texture of literary characters, each with a temperament and a way of paying attention that is entirely their own. You pick one before each conversation — or invite up to three into the same room — and you can switch between them whenever you like.

Clare

literary fiction · restrained, observant

Notices what hasn’t been said.

Mae

literary memoir · lyrical, embodied

Feels where things land in the body.

Ruth

family novel · intimate, generational

Traces the thread back to the people you carry.

Martin

literary memoir · clear-eyed, contemplative

Follows the ordinary thing until it opens.

Maskull

from A Voyage to Arcturus

Walks with you into strange country.

Nightspore

from A Voyage to Arcturus

Keeps silence like it is an answer.

Krag

from A Voyage to Arcturus

Won’t let you lie to yourself, kindly.